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Sprygsy
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Danish army lists - Page 4 Empty Re: Danish army lists

Thu Sep 20, 2018 4:31 pm
Hmm, i have to check the other national characteristics to see if I can find something. I’m thinking like +1 to the observation roll for small arms, or a reroll (prefer the first). I will see what I can find.

I thought of leaving the m17/m19 out of the list, because they felt pretty old, but went with what I could find on Chakoten. They will be removed from the list now.

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Sprygsy
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Sat Sep 22, 2018 8:27 am
Looks like at least some for the artillery was drawn by the Ford Thames (fordson 7v) trucks, at least from what I can find.

The volvos must have come with the danish police force based in sweden, since they got a lot of gear from there at the time.
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gebhk
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Sat Sep 22, 2018 3:59 pm
It most certainly was, although I would think Ford BBs (with the same or virtually the same artillery body) were more common (the Ford Thames 1939 were only just coming into service in April '40). However I have only seen them pulling light guns, which at just over 1 tonne seems OK, especially given that Denmark appears relatively flat.  

However I just don't see this type of vehicle pulling heavy guns weighing in at over 5.6 tonnes and having a long and productive life even if it is technically possible -  especially as some x-country work would have been involved.

So sorry , but I am not convinced - though to be fair I cant provide any useful alternatives either. On balance, I agree with you about the Volvos.

Bestest
K
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Sprygsy
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Sun Sep 23, 2018 11:04 am
Yeah, all I read was that the Fordson 7v could pull 5 tonnes, and put two and two together really. i’m not totally convinced either to be honest.

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gebhk
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Mon Sep 24, 2018 9:33 am
Mind you, the Lithuanians apparently bought some Volvos for their army before the war, so it's not that outrageous an idea.....

I'll ask around at the next opportunity. Perhaps we ought to register with Chakoten and then we could ask on their website....

Anyone for a Lithuanian Army????? Its another with lots of 20mm autocannons. Shocked
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Sprygsy
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Mon Sep 24, 2018 12:34 pm
Lithuanian army?
I dont mind looking at one of those after we finish the danish one Smile
Feels like we, at least from my side, have a pretty good team here Smile
You with all the historical facts, and me trying to interpret them into game terms!

Should we just call the artillery trucks Fords and Triangel? And skip the designation for now until we find more info on them?

I have the first playtest lines up this coming weekend, have no bikes in 15mm though..

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Sprygsy
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Mon Sep 24, 2018 12:37 pm
And yes, we should have registered on there a long time ago. I’ll do that tonight and ask around!

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Sprygsy
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Tue Sep 25, 2018 8:50 pm
https://www.chakoten.dk/guestbook/

I wrote a thing on chakotens guest book, lets just hope someone sees it =)
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Sprygsy
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Wed Sep 26, 2018 8:04 am
Defences
Since the danish army really was not allowed to create any proper defences before the german invasion, no prepared defences are included in the list.

Improvised barricades 5pts 0BR
These are built up by rubble, debris, old vehicles, farming equipment and so forth

Improvised road block 5pts 0BR
Same as Improvised barricades, but across a road.

Improvised machine gun dug-out 32pts 1-iBR
Not much more than a dip in the ground with a machine gun in it.

Fortified building 30pts 0BR
Denmark has lots of old stone farm buildings, this is one of them.

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gebhk
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Wed Sep 26, 2018 8:19 am
Well done, I am impressed!

For real-life flavour you could add pretend minefields to the defences  - upended dinner plates covered with a thin layer of sand across the road. Very obvious. Treat as a real minefield until someone goes to investigate......

Re artillery, since any artillery support for the Danes is what-if fiction (and the idea of a single heavy artillery piece supporting an infantry platoon is altogether pure wargaming fiction in any case  Twisted Evil ), my suggestion, for what its worth, is to stick to what we know: ie Triangel-Kornbech 4T for the 105mm and 150mm and Ford BBV8/Ford Thames, both with artillery body for the 75mm. Alternatively, as you suggest, just put 'tractor' in the list for the heavy guns with a note about what we know and what we don't know.

Incidentally we should add Ford Model As to the inventory, still quite a few of them knocking about apparently even if they are not on the DAV site. I also found a photo of a 6-wheeler, looks like a Ford AAA with modernised cab, in this case carrying (and that is impressively modern) a refrigerated meat container. The point is that the Lithuanians used the Soviet version (Gaz AAA) to tow their Vickers 75mm AA guns (2852 kg) without any problems apparently. So here is at least one truck that is not on the DAV site that could have been used for towing bigger guns.
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Sprygsy
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Wed Sep 26, 2018 4:31 pm
Thank you! I’m trying to restrain myself from adding things that wasnt available.

I think most of the things that are left are ”what-ifs” or non-historical.
Specialist support and engineering support doesnt seems likely to have been used that much on april 9th.
Additional artillery? They didnt have a chance to use their standard artillery, so dont think additional will add much.

I’ll start on some historical notes for the army, and add some generic units for things, and take it from there.

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gebhk
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Wed Sep 26, 2018 9:01 pm
You are quite right. The pioneers that did take part (heavy company of 2nd battalion, Fodfolkspionerkomandoet and the Fodfolkspionerkomandoet NCO school) fought as infantry although they tended to be more heavily equipped with 20mm autocannons and LMGs on tripods being the norm.

They would make nice supporting units for your infantry platoon or company -
- up to 2 platoons of 1-2x 20mm + 1-2 x LMG (can be on tripod) on motorbikes
- up to 4 platoons of 4 sections with LMG on tripod each
- up to 1 platoon of 4 sections of cyclists with LMG each

These platoons were often split up into sections - for example at Hokkerup we have
2 sections on bicyles (infantry) + 20mm cannon section and LMG on tripod (motorcyclists, Pionerkomandoet)

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K
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Sprygsy
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Thu Sep 27, 2018 7:16 am
That sounds like a great idea, just have to figure out where to put them.

I think i need to collect everything into a consolidated list now, its starting to feel a bit spread out....

By the way, what planes were attached to what division? I’m doing the historical notes as we speak Smile

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gebhk
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Thu Sep 27, 2018 9:01 am
Morning
If you assume an infantry platoon (Fodfolk) as your basis, then I would suggest support squads (mcl tripod squad, mcl 20mm cannon squad, bicycle lmg squad, infantry tripod squad). For a company sized game, a mcl cannon platoon (HQ + 1-2 cannon squads + tripod squad), bicycle platoon or infantry tripod platoon could be options.

In any event, the historical reality allows - even militates - for units to be cobbled together from squads from different units eg Hokkerup: Infantry bike platoon HQ + 2 lmg squads; Pioneer mcl platoon HQ + cannon squad + mcl tripod squad.

Alternatively, you could off course have the Fodfolkpionerkomandoet infantry company as your basis (but that is another list).

Pioneers would probably be better trained and better motivated than normal squaddies - this would be particularly true of the NCO school troops.

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K

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gebhk
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Thu Sep 27, 2018 9:23 am
This from HolgerDanske on Axis History Forum has all the relevant info, I think.


Haerens Flyvetropper (Army Air Service)

Organised in two units: Sjællandske (Zealand) and Jydske (Jutland), which were both based on Vaerlose and Kastrup airbases on Zealand, but were planned to operate from field airfields in support of the two army divisions.

Organisation:
1st Sqd (Sjaellandske) 13 Gloster Gauntlet fighters
2nd Sqd (Jydske) 11 Fokker D.XXI fighters (1 more being delivered)
3rd Sqd (Sjaellandske) 9 Fokker C.V M/33, 2 Fokker C.V M/26 recon
5th Sqd (Jydske) 12 Fokker C.V M/33, 2 Fokker C.V M/26 recon
Flyveskolen (Training) 12 Tiger Moth, 1 DeHavilland DH 90, 5 Fokker C.V M/26, 1 Cierva C.30A (autogyro - a pred. to the helicopter), 23 O-Maskinen advanced trainers

Soevaernets Flyvevaesen (Navy Air Service)

12 Hawker Nimrod fighters
2 Hawker Dantorp (Horsley) Torpedo bombers
13 Heinkel He.8 reconnaissance hydroplanes
3 Tiger Moth trainers
2 Avro Tutor trainers
1 Dornior Wal Do DJ III hydroplane
1 DeHavilland DH 89 Dragon Rapide transport/reconnaissance

Note: All numbers are total aircrafts and not necessarily those available at the day of the German invasion
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Sprygsy
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Thu Sep 27, 2018 11:42 am
Thank you!

The actual numbers can be found here:
http://www.ole-nikolajsen.com/history%20acft%20dk.pdf

But it only stated Værløse, not what divisions they belonged to

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Sprygsy
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Wed Oct 03, 2018 7:10 am
I havent forgotten this project Smile

life and work has ganged up with each other this week it seems, will resume normal scheduling on saturday hopefully Smile

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gebhk
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Fri Oct 05, 2018 8:03 am
It's your project, mate, happy to go at your pace. We are here to help Very Happy. I'm away on Saturday, back late Sunday.

Good luck with your work/life issues.
K
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Sprygsy
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Mon Oct 08, 2018 7:33 am
Special rules:
German air superiority. This represents the small size of the Danish air force against the much larger German air force, and the fact that the danish air force never got off the ground on april 9th.

All units equipped with motorcycles gain the Motorcyclist troop special rule.

Any german armies from 1940 can be used as opponents.

Optional special rules:
Historical note The german invasion of Denmark was a swift affair, with many small skirmishes. Use the following optional special rules to play closer to historical events.

In a Attacker/Defender type scenario, the danes will always be defenders. Add D6-1 BR to the danish total BR.

Only use platoon sized games, to simulate the skirmish nature of the invasion.

————————————-
Forward HQ

Forward HQ 22pts 3-r BR
Unit composition: 3 men
Transport: -
Special rules: senior officer, unique
Options:
May be mounted in Ford heavy car +3pts
May add up to 2 Runners for +3pts each

Dispatches 12pts 0-i BR
Unit composition: 2 men
Transport: Bicycles
Special rules: dispatches
Options:
May be mounted on horseback for +2pts
May be mounted on motorcycle for + 4pts

Wire team 7pts 0-i BR
Unit composition: 2 men
Transport: -
Special rules: Communications
Options: -

————————————-
Infantry units

Rekylgeværkompagni / Infantry company

Each infantry company contains 1 to 3 rekylgeværsdeling and up to 1 trefodsdeling.

Rekylgeværdeling 77pts 6-i BR
1 delingstrop platoon HQ
Unit composition: 10 men with 4 VB launchers
Special rules: Officer

4 rekylgeværgruppe squads
Unit Composition: 9 men with a 8mm Madsen LMG on bipod

Trefodsdeling 81 6-i BR
1 delingstrop platoon HQ
Unit composition: 10 men with 4 VB launchers
Special rules: Officer

4 trefodsgruppe squads
Unit Composition: 9 men with a 8mm Madsen LMG on tripod


————————————-
Cyklistkompagni / Bicycle company

Each bicycle company contains 1 to 3 rekylgeværsdeling and up to 1 trefodsdeling.

Rekylgeværdeling 77pts 6-i BR

1 delingstrop platoon HQ
Unit composition: 6 men
Transport:  Bicycles
Special rules: Officer, Runner

4 rekylgeværgruppe squads
Unit Composition: 8 men with a 8mm Madsen LMG on bipod

Trefodsdeling 81pts 6-i BR

1 delingstrop platoon HQ
Unit composition: 6 men
Special rules: Officer, Runner

4 trefodsgruppe squads
Unit Composition: 8 men with a 8mm Madsen LMG on tripod

————————————-

Motorcyklistkompagni / Motorcycle company

Each motorcycle company contains 1 motorcyklistdeling and 1  motorcyklistkanondeling

Rekylgeværdeling 82pts 6-i BR

1 delingstrop platoon HQ
Unit composition: 6 men on 2  motorcycles with sidecar, 2 men on motorcycles
Special rules: Officer, runner

4 motorcyklistgruppe squads
Unit Composition: 10 men on 4 motorcycles with sidecar with a 8mm Madsen LMG on bipod

Motorcyklistkanondeling 87pts 6-i BR

1 delingstrop platoon HQ
Unit composition: 10 men on 4  motorcycles with sidecar
Special rules: Officer

4 motorcyklistkanongruppe squads
Unit Composition:  7 men on 3 motorcycles with sidecar with a 20mm autocannon M.1938

Rekylgeværdeling platoon support units

Platoons may add up to four of the following additional units. No unit may be taken more than once. The fodfolkspioner units must use the same transport option as the platoon they are part of.

Combat medic 7pts 0-i BR
Unit composition: 1 man
Special rule: Medic

Machine gun team 19pts 1-i BR
Unit composition: 11 men with 8mm M.1929 MG
Includes 3 man loader team

Mortar team 35pts 1-i BR
Unit composition: 13 men with 81mm M.1931 mortar
Includes 3 man loader team

Autocannon team 19pts 1-i BR
Unit composition: 11 men with 20mm M.1938 autocannon
Includes 3 man loader team

Fodfolkspioner 25pts 1-i BR
Unit composition: 8 men with LMG on tripod and 20mm Madsen
May be mounted on bikes for +6pts
May be mounted on motorcycles for +8pts

———————————
Tank units

Landsverk armoured car unit 26pts 3-r BR
Unit composition: 1 Landsverk Lynx
Transport: -
Special rules: Unique
Options: may add up to two Landsverk Lynx for +26pts each
————————————-

Artillery units

On-board Mortar unit 32 1-i BR
Unit composition: 13 men with 81mm Brandt mortar. Includes a 3 man loader team.
Options:
May add one Tempo G1200 utility car tow and a supply truck for +8pts
Artillery units

75mm L/30 m1902 with 3 crew 28pts 2-i BR
Options:
Include a 3 man loader team +10pts
Horse and limber tow +2pts
Triangel artillery tractor tow +5pts

105mm L/48 m1930 with 3 crew 38pts 2-i BR
Options:
Include a 3 man loader team +10pts
Horse and limber tow +2pts
Triangel artillery tractor tow +5pts

150mm L/17 m17/m19 with 3 crew 40 pts 2-i BR
Options:
Include a 3 man loader team +10pts
Triangel artillery tractor tow +4pts

150mm L/17 m29 with 3 crew 42 pts 2-i BR
Options:
Include a 3 man loader team +10pts
Triangel artillery tractor tow +4pts

———————————
Logistics support units

Supply train 6pts 1-i BR
Unit composition: 1 man
Transport: horse and cart
Special rules: resupply
Options:
May add up to two horse and cart for +4 pts each
May upgrade all horse and cart in unit to Ford light truck for +3pts each.

Forward aid post 20pts 5-i BR
Unit composition: 4 men and a tent
Special rules: Unique

Stretcher party 10pts 1-i BR
Unit composition: 2 men
Special rules: Medic

Ambulance 12pts 2-i BR
Unit composition: 1 ambulance light truck
Special rules: Medic

————————————-

Recce support units

Motorcycle recce support unit 22 pts 1-i BR
Unit composition: 10 Men with 8mm Madsen LMG
Transport: Motorcycle / Motorcycle with sidecar
Special rules: Scout, Restricted

2 Scout squad 15pts 1-r BR
Unit composition: 5 men
Transport: -
Special rules: Scout
Options:
May be mounted on motorcycles for +10pts

Mortar spotter 16pts 1-r BR
Unit composition: 2 men
Transport: -
Special rules:
Options: may be mounted in Tempo G1200 light utility car for +2pts

————————————-
Defences
Since the danish army really was not allowed to create any proper defences before the german invasion, no major defences is included in the list.

Improvised barricades 5pts 0BR
These are built up by rubble, debris, old vehicles, farming equipment and so forth

Improvised road block 5pts 0BR
Same as Improvised barricades, but across a road.

Improvised machine gun dug-out 32pts 1-iBR
Not much more than a dip in the ground with a machine gun in it.

Fortified building 30pts 0BR
Denmark has lots of old stone farm buildings, this is one of them.
————————————-

Engineering support units
Historical notes: the Fodfolkspionerkompagni was used as infantry units, albeit more heavily armed.
Therefore they are added as infantry support units without any special rules.
Their Engineering support unit entries listed in this section is purely to be used in ”what if” type scenarios

Fodfolkspioner 45pts 2-i BR

Fodfolkpionerafdeling med LMG
Unit composition: 9 men with LMG on tripod
Special rules: 1 democharge
May be mounted in Ford truck for +4 pts
May be mounted on bicycles for +3pts
May be mounted on motorcycles for +5pts

Fodfolkpionerafdeling med 20mm Madsen
Unit composition: 9 men with 20mm Madsen
Special rules: 1 democharge
May be mounted in Ford truck for +4 pts
May be mounted on bicycles for +3pts
May be mounted on motorcycles for +5pts

————————————-
Additional fire support

Historical notes: the danish artillery was never used in the engagement against Germany, so the Additional fire support is included for ”what-if” type scenarios.

Off-table artillery fire
Unit composition: 1 battery
2 105mm howitzers 90pts
2 150mm howitzers 120pts

Timed 105mm barrage 24pts

Off-table artillery fire support request
3rd target priority (6+) 5pts
2nd target priority (5+) 10 pts
1st target priority (4+) 20pts

Danish army fire mission requests
Divisional battery (4+ comms test)
1-3 2 105mm howitzers
4-6 2 150mm howitzers

————————————-

Close air support
Historical notes: The Hawker Nimrods where part of the navy. They never saw any combat use on April 9th, so if you dont want to include these use table 2.
The different types of aircraft never mixed, so you may only use one type of aircraft per battle. Roll for the first chit pulled, and use the same value for any subsequent rolls.
The Gloster Gauntlets were planned to support the Zealand division, and the Focker d.XXI-1 were planned to support the Jutland division. So depending on what division you are playing as feel free to change table 2 to reflect this.


Table 1:
1-2 Gloster Gauntlet, 2xMG
3-4 Fokker d.XXI-1, 4xMG
5-6 Hawker Nimrod, 2xMG

Table 2:
1-3 Gloster Gauntlet, 2xMG
4-6 Fokker d.XXI-1, 4xMG

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gebhk
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Danish army lists - Page 4 Empty Re: Danish army lists

Mon Oct 08, 2018 4:33 pm
Hi Sprygsy - you have been busy Smile

I am very impressed and offer the following merely as thoughts.

I assume that you are, at least in the first instance, trying to tie the list down to the fighting in South Jutland along the border by platoon-sized units, but want to introduce some 'what if' elements?

In which case, I would suggest firstly setting out a strictly historical list (or lists - the Germans need some boundaries too!) and adding 'what if' elements at the end of each list.

Starting with the Danes (I have finally found our table of engagements which we used to define our 'typical' Danish advance detachment - yes I am that anal!). The first thing to note is that no leg infantry were involved. The advance detachments were composed entirely of mixed bicycle infantry and motorcycle troops. The leg infantry remained in their garrisons or retired to positions further north and (with the exception of Haderslev) were not reached by the Germans before surrender.    

So I would suggest the following historical list for the Danes
Up to 2 bicycle platoon HQs (must have at least 2 bicycle squads per bicycle platoon HQ)
Up to 1 motorcycle platoon HQ (must have at least 2 motorcycle squads per motorcycle platoon HQ)
Up to 3 bicycle lmg squads
Up to 1 bicycle tripod squad
Up to 2 motorcycle cannon squads
Up to 1 motorcycle tripod squad

All squads can be upgraded to Fodfolkpionierkomandoet or Foldfolkpionierkomandoet NCO school. However FPK bicycle squads can only be supported by FPK motocyclists.

The most typical arrangement seems to have been 1 bicycle platoon + 1-2 motorcycle cannon squads + motorcycle tripod squad  
How you manage the 'forward HQ' issue I am not sure. Theoretically 3 bicycle company HQs and a motorcycle company HQ were available for this role, but there is zero evidence I know of that they went out in this manner. In practice the senior platoon leader became the overall detachment commander.  

Supports:
Defences (as you have them) - though I would still vote for a dummy minefield of dinner plates.

That is pretty much your lot in a historical game.

What if supports, I think you have pretty much covered although artillery and infantry seems somewhat far-fetched. What additional supports are available under the 'what if' rules should be motorised.  

For the Germans I think I would rein in the wilder ideas folk may have if you allow them 'any German army of 1940'. In fact where there were actual skirmishes, the pattern was virtually identical. The German advance guard of armoured cars and motorcyclists would be engaged. The German motorcyclists would dismount and try to work their way round the Danish position supported by armoured cars (and possibly the occasional tank). If this proved unsuccessful, the Germans would back off and shortly thereafter the main body of motorised infantry would appear (sometimes from a very unexpected direction) in battalion-sized quantities and attempt to surround the Danes. The Danish detachment would then attempt to extricate itself from this mess and as often as not would be forced to surrender. The final part of the scenario described above does not make for a great game for most folk (although attempting that most difficult of manoeuvres - orderly withdrawal while in contact with the enemy - could tempt advanced gamers), so I would suggest the following for the Germans

Forward HQ (based on motorcycle company ie in a medium and/or large car)
Forward signals unit (SdKfz 223)
Motorcycle despatch rider
Up to 2 motorcycle infantry platoons (HQ, 3 squads of 6 men with lmg on 3 bikes with drivers, light mortar with crew of 3 on 2 bikes with drivers (the bike drivers remain with their machines)
The supports should be limited to
- up to two MMG teams (MMG team 3 men on two bikes with drivers, loader team 3 men on 2 bikes with drivers).
- up to three armoured cars (SdKfz 221/222)
- up to one 37mm anti tank gun (gun team in car pulling gun, loader team in car pulling ammo trailer)
- up to two tanks (PzKpfw I/II)
- Pioneer squad in trucks
- Airstrikes by strafing Me 109s, Me 110's or ground attacks by Hs 123

Artillery should be out - the powers that be were very eager to maintain the fiction that the invasion of Denmark was merely a friendly manoeuvre to support Denmark's neutrality against the allies. The use of artillery was seen as too warlike. Strafing and bombing the hell out of the Danes was obviously OK, but I've never pretended to understand the inner workings of the propagandist mind!

In 'what if' scenarios, all bets are off, of course, however to maintain some semblance of historicity, we should probably limit what was available to 11 Schutzen-Brigade and the Motorised IR 399 of 170 Infantry Division.

More later, but I think I should do some work first.

Bstest
K
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gebhk
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Tue Oct 09, 2018 3:20 pm
However, I should not give up on the leg infantry nor indeed on company or even battalion-sized engagements.

The fighting in Haderslev provides ample historical justification for deploying the infantry platoons supported by all the company and battalion resources as well as a regimental anti-tank company and a battery of light artillery. In fact here we have the setup beloved by wargamers, where the boring old line infantry are outnumbered by heavy and specialist troops  Very Happy  (10 lmg squads: 18 specialist) In addition, before the Germans arrived, the garrison was enhanced by an influx of advance troops retreating before the German onslaught which included at least 2 bicycle platoon HQs with 6 squads between them (at least one with tripod) and an FPK  m/cycle platoon HQ with 2 cannon and one tripod squads.    

Incidentally the roadblock employed in Haderslev while certainly improvised and fast to build (a train of narrow gage coal trucks parked where the track conveniently crossed the road and weighed down with everything that was to hand) was certainly not 'light', as it proved entirely unmoveable by tanks.  

Heavier guns and even anti-aircraft resources are, in my opinion, entirely appropriate to a 'what if' scenario in this context.

The German historical resources for this are what can be found in 11 Shutzen-Brigade and a leg infantry regiment (the 399 which was loaded up on trucks: men, weapons, horses, wagons n'all).  Tanks therefore limited to Panzer 1s and 2s, artillery to 10.5cm leFH, 15 cm sIG and 7.5 leIG.  

My only beef would be the tractors for the artillery (sorry!) - unless you have found out something new from the Chakoten website, in which case I take it all back gladly. In the light of the meagre information available, light guns should have Ford BBs (V8) and Ford Thames 1939 as tows with suitable bodies, while Triangel-Kornbechs should be permitted for one heavy artillery battery only.

Anyways great work Sprygsy and feel free to disagree with/ignore any or all of my comments

Bestest
K
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Sprygsy
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Danish army lists - Page 4 Empty Re: Danish army lists

Wed Oct 10, 2018 7:38 am
Note! I fell asleep in the middle of writing this, so i repeat myself a bit Smile

Hi,
I really have two attack angles for the list, one is the ”i want to have everything that the danes had in their army in the list” angle and the ”historically correct battles” angle, and these two are not exactly the same, just as you said. The list right now sits somewhere in between, which is the worst place for it.

Both you and I know that this list, or any other list, will not be 100% correct and even though I want one that is 100% correct I know my limitations Smile

So what to do?
I think i want to go with doing the list with all the basic elements available, as if the invasion would have taken a couple of months (basically the same as the invasion of Norway) but with extended historical notes to allow the player to choose between a basic list and a more historically correct one with elements from the basic list.

The platoon-sized games would then be only for historically based gaming, and so would be a good estimate/starting point for historical battles.

As for the artillery, i read an account somewhere, that the same unit/artillery was deployed in three different places on the day, so they where basically moving all they time. Just when they had deployed their guns it was time to pack up and leave.

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gebhk
Posts : 86
Join date : 2018-07-10

Danish army lists - Page 4 Empty Re: Danish army lists

Wed Oct 10, 2018 10:42 am
I think, that we are getting to the same thing from different directions. You are working from the point of greater complexity towards lesser, whereas I prefer the opposite approach. Both have their merits and which you choose depends on what works best for you, neither is right or wrong. When putting together the list of all available resources, I would suggest that rather than thinking of a longer campaign, I would think in terms of an alternative scenario where the army has been fully mobilised before the invasion. This would not only allow the full range of troops/weapons but also appropriate field defences etc.

Other thoughts that passed through my head were:

The experiences of Lundtoftebjaerg Detachment would make a neat mini-campaign (with the added bonus that this is patently the blueprint for the story of the film): The border - Lundtoftebjaerg - Aabenraa - Haderslev. Incidentally, I am yet to discover what happened to the Lundtoftebjaerg bicycle platoon after the engagement. In the film they rejoin the motocycle platoon at Aabenraa, but in reality this was a different platoon (from Bjaerskov).

I am also very curious about the other significant fight, which is the abortive attempt by a battalion the German 198th Infantry Regiment to capture the Amalienborg Palace. They were apparently fought off by the training company of the Royal Guard. I have been unable to find any details of this action whatsoever.

Finally the airborne landings which were virtually or altogether unopposed. Would make an interesting 'what if', if they were. Historically they are interesting as they are claimed to be the first operational parachute landings ever.

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Sprygsy
Posts : 70
Join date : 2018-02-16

Danish army lists - Page 4 Empty Re: Danish army lists

Thu Oct 11, 2018 7:12 am
I see exactly what you mean now (i think).
There absolutely is two lists here, the ”what if the government actually let the army prepare” and the ”this was the army on the day”.
What I/we have created, is the first one, but should the outcome actually be the second one?

Since starting this project, my aim has been to figure out what the danish overall forces where, to give the players of the game a full set of units to work from.
But making the list closer to historically correct, makes the list a bit more interesting to play.
I’m not a strict historical gamer, I think I have played less than a handful of historical scenarios in Battlegroup.
But me and my gaming buddy Martin have started to discuss playing more historically based things.

Have I (with the help of you) talked myself into making the list historically based? Yes.
Would I like to have a ”what if” list also? Yes, but that is already available in post #94 in this thread.

So, now comes the time I need to ask for some help.
Between you and me it is obvious that you know much more about the actual history than me (even though I know a fair bit myself), what should we remove to make the list historical instead?
Artillery is out.
Foot infantry is out.
Planes are out also. (I’m thinking making the airplane chit as a 0 for the danes, or maybe even something completely different, something like ”if you draw an Airplane-chit when playing as the danes, this will happen”

I would love to release a campaign also, never done one of those (never done a new list for an existing game either...).


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Sprygsy
Posts : 70
Join date : 2018-02-16

Danish army lists - Page 4 Empty Danish army lists

Tue Oct 16, 2018 7:28 am
Finally didnt fall asleep on the bus to work, so could do some work on this [smiley]https://2img.net/i/fa/i/smiles/icon_smile.gif[/smiley]

Landsverk Lynx
Armour: O/O/O
Armament: 1 20mm Madsen and 1 coaxial LMG (turret), 1 LMG (hull, facing front), 1 LMG(hull, facing back)

Soft-skins
Staff/heavy car, 2 hits
Light truck, 2 hits (Fords)
Medium truck, 3 hits (Triangel)

Danish equipment
20mm Madsen autocannon RoF: 6, Crew: 3, Range: 50”
8 mm LMG bipod RoF: 3, Crew: 2, Range: 30”
8mm LMG tripod RoF: 4, Crew: 2, Range 30”



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