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loki77
Posts : 3
Join date : 2018-03-14

ATGM Ammo question Empty ATGM Ammo question

Wed Mar 28, 2018 12:34 pm
Just making sure i have not missed something?

• A M3 Bradley is listed as 2/1. It has 2 missiles ready to fire and can reload 2 more missiles once.
So i assume this means that in total the M3 can make 4 shots, so assuming targets have been observed 4 turns of shooting?

• A CVR(T) Striker is listed as 4/1. It has 4 missiles ready to fire and can reload 4 more missiles once.
& in this case the Striker has 8 total shots?
They do not have to be ordered to reload?

Just noticed something else, Armoured vehicles no longer have an ammo count for their main guns?

Cheers
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nickdives
Posts : 93
Join date : 2018-02-12

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Wed Mar 28, 2018 5:52 pm
Striker has 5 missiles in the bins, and a further 5 carried in the back.
RichardC
RichardC
Posts : 241
Join date : 2018-02-12
Location : Sydney, Australia
https://coldwarhot.blogspot.com.au/

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Wed Mar 28, 2018 10:45 pm
loki77 wrote:Just making sure i have not missed something?

• A M3 Bradley is listed as 2/1. It has 2 missiles ready to fire and can reload 2 more missiles once.
So i assume this means that in total the M3 can make 4 shots, so assuming targets have been observed 4 turns of shooting?

• A CVR(T) Striker is listed as 4/1. It has 4 missiles ready to fire and can reload 4 more missiles once.
& in this case the Striker has 8 total shots?
They do not have to be ordered to reload?

Hi loki77 - Yes, you have correctly stated how the ATGM ammo works for AFVs. You do not have to use an order to reload.

loki77 wrote:Just noticed something else, Armoured vehicles no longer have an ammo count for their main guns?
Yes - that's also correct.

nickdives wrote:Striker has 5 missiles in the bins, and a further 5 carried in the back.

Hi nickdives - yes of course you are 100% correct. 99% of the AFVs have had their missile loads reduced somewhat. In the case of the Striker by 2 Swingfires. This is meant to represent what I have seen in another rule system described as "The Uncertainty Principle & Unreliable Technology " - it could be a dud missile or whatever.

Hope that helps

Richard
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loki77
Posts : 3
Join date : 2018-03-14

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Thu Mar 29, 2018 7:49 am
Cheers guys. Smile
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SailorMoon
Posts : 6
Join date : 2018-03-26
Location : Moscow, Mordor

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Fri Mar 30, 2018 10:12 am
So whats the point to break down available ATGM shots on "ready to fire" and "spare", if you can shoot every turn no matter where this missiles are located?
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Gun-Pit Paul
Posts : 69
Join date : 2018-02-19

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Sat Mar 31, 2018 1:59 pm
Personally, I would require an order to reload.
The vehicle would be able to move (not fire any weapons) whilst reloading.
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nickdives
Posts : 93
Join date : 2018-02-12

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Sat Mar 31, 2018 2:38 pm
An order and a 10 minute wait!
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Gun-Pit Paul
Posts : 69
Join date : 2018-02-19

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Sat Mar 31, 2018 2:51 pm
Time for a brew then Very Happy
RichardC
RichardC
Posts : 241
Join date : 2018-02-12
Location : Sydney, Australia
https://coldwarhot.blogspot.com.au/

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Sun Apr 01, 2018 3:06 am
Sailor Moon wrote:So whats the point to break down available ATGM shots on "ready to fire" and "spare", if you can shoot every turn no matter where this missiles are located?

Well recording the ATGM ammo status in the 2/1 style was originally simply a way of showing the total ammo count before an AFV with ATGMs would need to resupply.  It seems now though that many would like to see some kind of penalty once the ready to use missiles have been shot off and the tubes reloaded.

Personally I don't think this should apply to every vehicle.  Many but not all.  have a look at this video



At about 7.43 it shows the reload process for the Jaguar 1, whose missile ammo is rated 1/6.  The process in the clip seems pretty quick and smooth to me - and safer - especially when compared to reloading 5 Swingfire missiles whilst standing behind a Striker.

So what I'm thinking is a new Vehicle Trait Slow Reloader

Slow Reloader
A vehicle with the Slow Reloader trait that has fired its ready to use missiles and wishes to reload must follow the following rules.  The AFV must spend one turn stationary.  During that turn the AFV may do nothing else as they reload.  The AFV cannot be given orders or activated.  In the next turn the AFV can be activated as normal and is considered to have its ready to use missiles available again.  A vehicle with the Slow Reloader trait that has fired off its entire missile load must be re-supplied as normal and can immediately fire after it is re-supplied.


How does that sound? Obviously I won't be applying it to the Jaguar 1, but the M901, Striker, any Bradley, the BDRM-2 with AT-3 and AT-5 etc would all get that rule.

Richard
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nickdives
Posts : 93
Join date : 2018-02-12

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Sun Apr 01, 2018 8:40 am
Sounds like a plan, bear in mind to reload a Striker takes about 10 minutes.
RichardC
RichardC
Posts : 241
Join date : 2018-02-12
Location : Sydney, Australia
https://coldwarhot.blogspot.com.au/

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Tue Apr 03, 2018 11:15 pm
Thanks Nick - I get that, but I think anything longer than a turn and people will just stop taking vehicles like Strikers which would be a pity. Then again how likely are they really to ever fire off more than 5 missiles in a single game?

Not happened in any of my games thus far.

R
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