Battlegroup Wargame Rules
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Go down
avatar
eddieazrael
Posts : 10
Join date : 2018-02-14

Scaling Down the Rules For Infantry? Empty Scaling Down the Rules For Infantry?

Thu Feb 22, 2018 8:11 pm
With the upcomingtm Northag, I'm looking at doing this in 6mm, as that scale suits my limited space and the longer (potential) ranges involved.  Vehicles are fine, but handling individual 6mm infantry casualties feels like it would be too fiddly (in figures if nothing else), so I was thinking about how to mod them into perhaps infantry "stands" of say 4-5 men (like the old GW epic game used.)  This would make a 10 man infantry squad in game equivalent to broadly two 'stands'.   My thoughts then ran that each type of stand (with however many variants needed) would have a fixed 'firepower' rating, and then probably a saving throw, to determine if the element was killed or not.  This would I think make the infantry component of the game simplified, wouldn't need (m)any additional rules, but the problem I've got is how to put some actual data around this.

My feeling is that taking the base firepower of the 5 man teams would be too high - as it needs to represent an 'average' value - but at what point do squads become effectively combat ineffective? Also, what would a workable saving throw be? (The number should produce an average result of a stand being killed (or combat ineffective,) when the 'average' amount of firepower dice needed to eliminate 5 men is applied to it.)

If I assumed all 'stands' would have roughly the same number of men that would simplify things, and perhaps that would be an abstraction that would be necessary (so larger platoons would simply get given more stands) - there might need to be an allowance for each order dice to activate 2 or more stands depending on the army composition.

Anyhow  - I've put this out there to gain the communities thoughts and feedback - let me know if you think it's a workable (or stupid) idea, and perhaps if you think its workable, how I might go about fleshing it out.
wolflord
wolflord
Posts : 214
Join date : 2018-02-14
Location : Cologne

Scaling Down the Rules For Infantry? Empty Re: Scaling Down the Rules For Infantry?

Fri Feb 23, 2018 12:11 am
Why do not just use some small dice to mark casualities on your bases? Would be much easier than to develop new data for your infantry. And if you place your infantry models on sligtly larger bases than the old 20 x 20 mm epic bases, you could place the dice on the bases themselve.


Greetings
Wolflord
avatar
NTM
Posts : 139
Join date : 2018-02-12

Scaling Down the Rules For Infantry? Empty Re: Scaling Down the Rules For Infantry?

Fri Feb 23, 2018 7:27 am
I've thought about this in the past as I really like element based games. My conclusion was so much change was required that it would no longer be Battlegroup.


Last edited by NTM on Sat Mar 31, 2018 3:39 pm; edited 1 time in total
Minkey
Minkey
Posts : 5
Join date : 2018-02-14
Location : UK

Scaling Down the Rules For Infantry? Empty Re: Scaling Down the Rules For Infantry?

Sat Feb 24, 2018 3:14 pm
I’m building 6mm forces based around 3-4 men per base. Casualties will be marking using a small dice as already suggested.
avatar
eddieazrael
Posts : 10
Join date : 2018-02-14

Scaling Down the Rules For Infantry? Empty Re: Scaling Down the Rules For Infantry?

Sat Feb 24, 2018 9:53 pm
ok, thanks for your responses guys. I didn't think the changes I'd suggested would change the game too much - in a vehicle only game the rules would be the same - but perhaps I'll think a bit more about it.
sjb1001
sjb1001
Posts : 42
Join date : 2018-02-16

Scaling Down the Rules For Infantry? Empty Re: Scaling Down the Rules For Infantry?

Sat Mar 31, 2018 2:13 pm
I use 1/144 with dice to mark casualties on bases from 2-5 figures strong, works fine. Less fiddly moving them around too!
Taranis
Taranis
Posts : 60
Join date : 2018-02-12
Location : Minnesota, USA

Scaling Down the Rules For Infantry? Empty Re: Scaling Down the Rules For Infantry?

Sat Mar 31, 2018 2:39 pm
I've thought a lot about this issue for 6mm figures and in the end for my 6mm Tobruk army I'm basing them using the 3, 2, 1 approach (number of figures per base). It just makes sense to me for casualty removal and it's handy for building any squad size that I need for future desert battles. I will however base them on 2 washers glued together so I will have roughly 2.5mm thick base to make them easier to pick up.
avatar
Lion in the Stars
Posts : 9
Join date : 2018-02-16

Scaling Down the Rules For Infantry? Empty Re: Scaling Down the Rules For Infantry?

Tue Apr 17, 2018 11:39 am
A squad becomes combat ineffective for anything more than defending itself in close combat after 33% casualties. This gets back to the old rule about how killing one man removes one man from the battle, but wounding one man takes three (or more) out of the battle.

You see this reflected in the BF 'Nam rules, where a single failed save (which would be enough to remove the whole team from play in Flames of War WW2) is only a casualty marker on the stand in 'Nam.
Sponsored content

Scaling Down the Rules For Infantry? Empty Re: Scaling Down the Rules For Infantry?

Back to top
Permissions in this forum:
You cannot reply to topics in this forum