Battlegroup Wargame Rules
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Greebs
Greebs
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Join date : 2018-02-12

Tank and morale Empty Re: Tank and morale

Wed Mar 07, 2018 9:17 pm
Yup. The guys inside the tin box have little chance of knowing if that loud 'bang' on the outside had any chance of breaching their armour, or if they just got lucky and the next round has their name on it. It could narratively represent rattling the crew's nerves, spalling injuries, or damaging something at a level of detail the game doesn't model, such as vision blocks, all entirely possible even with a weapon that has little to no chance of actually breaching the armour.

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Piers
Piers
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Tank and morale Empty Re: Tank and morale

Thu Mar 08, 2018 4:28 pm
No... it's the hit that causes the morale test.

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Piers
Piers
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Tank and morale Empty Re: Tank and morale

Thu Mar 08, 2018 6:24 pm
Well you disagree if you want but that's how we wrote it.

"The vehicle must still take a morale test for being hit"

So just being actually hit will cause a morale test regardless of the penetration target number if there is or isn't one.


As it says on page 37...

"a hit, regardless of the damage result, will require the target to take a morale test"

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Piers
Piers
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Tank and morale Empty Re: Tank and morale

Thu Mar 08, 2018 6:31 pm
Yes... and that's the reality of tank warfare.

Tanks are suppressed and put of action by non penetrative hits in real life.

For example the reports from Tiger crews at Kursk that AT Rifle pits would force them to withdraw due to damage to optics hit by rounds. All things like that are abstracted into a vehicle being pinned.

As for 'balance' it's not been an issue in six years.


Last edited by Piers on Thu Mar 08, 2018 6:34 pm; edited 2 times in total
Greebs
Greebs
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Tank and morale Empty Re: Tank and morale

Thu Mar 08, 2018 6:31 pm
Name me one book that contains the T-26 and Ferdinand on opposing army lists... if you're playing cross-book, you're so far off the reservation, bitching about the game being 'unbalanced' is utterly redundant anyway!
Piers
Piers
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Tank and morale Empty Re: Tank and morale

Thu Mar 08, 2018 6:43 pm
Well Battlegroup isn't balanced...

War isn't.

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Piers
Piers
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Tank and morale Empty Re: Tank and morale

Thu Mar 08, 2018 7:48 pm
Well they weren't worth their 'price' in WWII.

But again... balancing isn't something Battlegroup is too concerned with.
Greebs
Greebs
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Tank and morale Empty Re: Tank and morale

Thu Mar 08, 2018 7:57 pm
Well, it's a historically plausible scenario, unlike your first one, which is kind of a big difference when discussing a Historical game.

And maybe Tigers, Ferdinands and other 'expensive tanks' weren't worth their perceived value in real life either.!

Shit, name me a single historical wargame that nails Tank viability balance anyway? Every single one I've heard of either either cuts the Big Cats to the bone, making them 'not worth the price', or doesn't do enough to kerb their on-paper potential (which is all anyone cares about, their IRL performance be damned...) and is unbalanced in their favour instead.

Just a wild thought here... have you ever actually played the game? Because it seems to me like you're just looking at rulebooks and army lists, picking combinations in a vacuum and then declaring the whole affair unbalanced, which is an unfair way to judge a game, especially one with Battlegroup's unconventional approach that, as Piers says, isn't trying to be 'balanced' in the traditional sense.

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Tank and morale Empty Re: Tank and morale

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