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Nino Kano
Posts : 20
Join date : 2018-12-01

Mine Fields

on Sat Dec 01, 2018 8:58 pm
Hi all,

Need a little insight on if my group is using them correctly.
When a tank moves into a mine field it takes a d6 AP hit, we assume it's the same as being fired apon, the tank has to make morale check  and fails, then it is stopped in the mine field, correct?
If, on a later turn, it can move again would we have to see if it hit another mine? Also if doing a top speed and the first half of the order ends in the mine field would another mine hit on the second half of the top speed order?

Had a German player try to run a king Tiger through a mine field. The mine glanced and pinned the tank. Next turn he tactical coordination passed and moved the tank  and again hit a mine needing and failed a morale check. Then was hit with a Priest's 105mm causing the crew to bail.
Posts : 131
Join date : 2018-02-12
Age : 46
Location : Buenos Aires

Re: Mine Fields

on Sun Dec 02, 2018 5:15 pm
Yes. You ruled it correctly. Take a morale test if hit by a mine.
You roll to see if your tank hit a mine every time you attempt to move (be it a full move or move & fire). But only a single time per order.
Nino Kano
Posts : 20
Join date : 2018-12-01

Re: Mine Fields

on Sun Dec 02, 2018 5:20 pm
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Re: Mine Fields

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