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Posts : 17
Join date : 2018-04-11

Alternate way of handling Reserve Move/Ambush Fire

on Thu Apr 19, 2018 4:26 pm
I've run a couple of Modern/Sci-Fi games now where I have taken the Reserve Move/Ambush Fire mechanics and tweaked them a bit for play.
1.  You can sacrifice one action now to go on ambush/reserve later instead of the all/none
2.  You can mix and match (ie, move-fire/move-move/fire-fire)
3.  You put the tokens face down and don't reveal to your opponent what you're going to do until you do it.  

My experience is that it adds a cool bit of friction to the fighting....  

Here is a link to a game I ran with this mechanic

Anyone else try this out?
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